Rick and Morty: the Ricks Must Be Crazy

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Take on the roles of Rick Morty Zeep and Kyle and introduce wondrous Power-making technology to the worlds you ve created. and then steal most of it for yourself. That is if your opponents don t get to it first! This is an engine-building game (of sorts) that takes place in the four locations ( `Verses we call them) from the popular episode The Ricks Must Be Crazy : the Rick verse Microverse Miniverse and Teenyverse. Due to time dilation and other pseudo-scientific malarkey the lower you travel in the `Verses the greater number of Actions you ll have each round. But some of those lower `Verses are a bit primitive so the Contraptions you build to use all that sweet Power might not work so well! During your turn you ll spend your Actions to build Power Supplies and Contraptions and even move to a new `Verse to take advantage of some excess Power there. At the end of each round the Power generates from the bottom Verse up and players can use that Power as it travels from `Verse to `Verse to pla

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