Rick and Morty: the Ricks Must Be Crazy
Take on the roles of Rick, Morty, Zeep, and Kyle and introduce wondrous Power-making technology to the worlds you've created. and then steal most of it for yourself. That is, if your opponents don't get to it first! This is an engine-building game (of sorts) that takes place in the four locations ("`Verses," we call them) from the popular episode "The Ricks Must Be Crazy": the Rick verse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the `Verses, the greater number of Actions you'll have each round. But some of those lower `Verses are a bit primitive, so the Contraptions you build to use all that sweet Power might not work so well! During your turn, you'll spend your Actions to build Power Supplies and Contraptions and even move to a new `Verse to take advantage of some excess Power there. At the end of each round, the Power generates from the bottom 'Verse up, and players can use that Power as it travels from `Verse to `Verse to play One-Shot abilities, use Character Abilities, and power-up their Contraptions. Player order matters in each `Verse, so hopefully your opponents left you some Power to use!
Engine-building and multiverse-exploiting as only Rick and morty could do it Competitive game with variable player abilities Easy to learn 30 to 45 minute playing time 2 to 4 player game.
Brand
Cryptozoic Entertainment
Age Range
17 Years & Up
Gender
Unisex
Target Audience
Family
Game Type
Strategy Games
Piece Count
1
Assembled Product Weight
0.75 lb
Manufacturer Part Number
02661CZE
Color
Multicolor
Manufacturer
Cryptozoic Entertainment
Minimum Number of Players
2
Character
Morty, Rick, and Kyle, Zeep
Assembled Product Dimensions (L x W x H)
7.00 x 1.50 x 5.00 Inches
We Shipping
WorldWide
WorldWide
100% Money Back
Guarantee
Guarantee
100% Secured
Payment
Payment
14-Day Return
Policy
Policy